I want to wash my mouth out just typing that title. The film has everything: accidental harpoon deaths, hallucinogenic episodes, and a literal chestburster - by which I mean guy who forgets to properly decompress and is subsequently exploded like a blood-filled meat balloon during his rapid ascent. Of course, what lies beneath is a murdermonster that looks like a hermit crab who ate nothing but steroids and PCP every day for a year. DeepStar Six follows a group of scientists and Navy crewmen who are stationed on an underwater missile silo, which they discover is on top of a massive network of caverns. do you make your Alien rip-off seem like less of an Alien rip-off? Easy! You set it in the next best thing to outer space: under the sea. Honestly, though, this bonkers voyage in the bargain bin of history is worth it for the sweet Goblin score alone. The best part is that they didn’t have the money to set it in space, so it takes place in New York City for some reason. Renamed Alien Contaminationin the United States in order to double down on the brand association, Contamination features a weird one-eyed vagina monster laying eggs that spray people with a toxic goo that makes them explode. Empty spaces must have a FF value in their corresponding offset.Ġ124: Disabled flag, if 1 the base is disabled, if 0 the base is in use.Ah, Italy…is there anything they can’t remake cheaply and crappily in an effort to make a quick buck? Even spaghetti began its existence as a low-budget reboot of England’s famous “floppy bread rope.” Fittingly, in order to make the quintessential Alien knockoff, it took the famed Italian exploitation director Luigi Cozzi, who also made the batshit crazy Star Wars rip-off Starcrash. They are for facilities in the base:įE-121: The next offsets represent the days until a facility is completed. The XCom1 Radar Stacking Bug still applies - there is no detection advantage to building multiple detection modules of the same type.ĭA-FD: The next offsets are arranged so they're easier to understand. Possible decimal values are 0/10/20/30 for Short, 0/20 for Long, 0/100 for Transmission Resolver. Torpedo (for Displacer/P.W.T. ?)ĩ6ĝ0 Gauss Cannon Ammo (for Coelacanth/Gauss AND Craft Gauss Cannon)ĩ7ĝ2 Gauss Cannon Ammo (originally intended for Craft Gauss Cannon but unused(?))ĭ8: Transmission Resolver detection value (%).Įach base detection value byte is a low byte, followed by a high byte which is null (x0). If this byte is non-0, the base name will happily overflow and read from the item quantities.ġ0-D3: Quantity of each item available at that base (signed 2-byte little-endian integers see explanation in UFO section for details).ĨĒ0 Gas Rounds(x50) (for Craft Gas Cannon)ħ6Ě8 (invalid - prints ' Technician' if used)ħ7ĚA (invalid - prints ' Squad Leader' if used)ħ8ĚC (invalid - prints ' Soldier' if used)ħ9ĚE (invalid - prints ' Terrorist' if used)ĩ3ĜA Solid Harpoon Bolts (for Coelacanth/Gas Cannon)ĩ4ĜC Aqua Jet Missiles (for Coelacanth/Aqua Jet)ĩ5ĜE P.W.
0F: Null character if the Base Name uses all 15 characters.